all:
Active: byte
Continuous: byte
Elevation: float
Hours: dword
Interval: dword
IntervalVrtn: dword
LocName: locstring
Looping: byte
MaxDistance: float
MinDistance: float
PitchVariation: float
Positional: byte
Priority: byte
Random: byte
RandomPosition: byte
RandomRangeX: float
RandomRangeY: float
Sounds:
- $struct_id: 0
Sound: resref
Tag: string
TemplateResRef: resref
Times: byte
Volume: byte
VolumeVrtn: byte
blueprint:
Comment: string
PaletteID: byte
instance:
GeneratedType: dword # Docs say byte, but GFFs say dword
XPosition: float
YPosition: float
ZPosition: float