all:
BM_MarkDown: int
BlackMarket: byte
ID: byte
IdentifyPrice: int
LocName: locstring
MarkDown: int
MarkUp: int
MaxBuyPrice: int
OnOpenStore: resref
OnStoreClosed: resref
ResRef: resref
StoreGold: int
Tag: string
VarTable: vartable.yml
WillNotBuy:
- BaseItem: int
WillOnlyBuy:
- BaseItem: int
blueprint:
Comment: string
StoreList:
- ItemList:
- Infinite: byte
InventoryRes: resref
Repos_PosX: word
Repos_Posy: word
instance:
StoreList:
- Comment: string
ItemList:
- uti.yml: instance
Infinite: byte
Repos_PosX: word
Repos_Posy: word
XOrientation: float
XPosition: float
YOrientation: float
YPosition: float
ZPosition: float