all:
Active: byte
CreatureList:
- $struct_id: 0
Appearance: int
CR: float
ResRef: resref
SingleSpawn: byte
Difficulty: int
DifficultyIndex: int
Faction: dword
LocalizedName: cexolocstr
MaxCreatures: int
OnEntered: resref
OnExhausted: resref
OnExit: resref
OnHeartbeat: resref
OnUserDefined: resref
PlayerOnly: byte
RecCreatures: int
Reset: byte
ResetTime: int
Respawns: int
SpawnOption: int
Tag: cexostr
TemplateResRef: resref
blueprint:
Comment: cexostr
PaletteID: byte
instance:
Geometry:
- $struct_id: 1
X: float
"Y": float
Z: float
SpawnPointList:
- $struct_id: 0
Orientation: float
X: float
"Y": float
Z: float
XPosition: float
YPosition: float
ZPosition: float