ute

all:
  Active: byte
  CreatureList:
    - $struct_id: 0
      Appearance: int
      CR: float
      ResRef: resref
      SingleSpawn: byte
  Difficulty: int
  DifficultyIndex: int
  Faction: dword
  LocalizedName: cexolocstr
  MaxCreatures: int
  OnEntered: resref
  OnExhausted: resref
  OnExit: resref
  OnHeartbeat: resref
  OnUserDefined: resref
  PlayerOnly: byte
  RecCreatures: int
  Reset: byte
  ResetTime: int
  Respawns: int
  SpawnOption: int
  Tag: cexostr
  TemplateResRef: resref

blueprint:
  Comment: cexostr
  PaletteID: byte

instance:
  Geometry:
    - $struct_id: 1
      X: float
      "Y": float
      Z: float
  SpawnPointList:
    - $struct_id: 0
      Orientation: float
      X: float
      "Y": float
      Z: float
  XPosition: float
  YPosition: float
  ZPosition: float