are

all:
  ChanceLightning: int
  ChanceRain: int
  ChanceSnow: int
  Comments: string
  Creator_ID: int
  DayNightCycle: byte
  Expansion_List: # Obsolete
    - {}
  Flags: dword
  FogClipDist: float
  Height: int
  ID: int
  IsNight: byte
  LightingScheme: byte
  LoadScreenID: word
  ModListenCheck: int
  ModSpotCheck: int
  MoonAmbientColor: dword
  MoonDiffuseColor: dword
  MoonFogAmount: byte
  MoonFogColor: dword
  MoonShadows: byte
  Name: locstring
  NoRest: byte
  OnEnter: resref
  OnExit: resref
  OnHeartbeat: resref
  OnUserDefined: resref
  PlayerVsPlayer: byte
  ResRef: resref
  ShadowOpacity: byte
  SkyBox: byte
  SunAmbientColor: dword
  SunDiffuseColor: dword
  SunFogAmount: byte
  SunFogColor: dword
  SunShadows: byte
  Tag: string
  Tile_List:
    - $struct_id: 1
      Tile_AnimLoop1: byte
      Tile_AnimLoop2: byte
      Tile_AnimLoop3: byte
      Tile_Height: int
      Tile_ID: int
      Tile_MainLight1: byte
      Tile_MainLight2: byte
      Tile_Orientation: int
      Tile_SrcLight1: byte
      Tile_SrcLight2: byte
  Tileset: resref
  Version: dword
  Width: int
  WindPower: int