all:
ChanceLightning: int
ChanceRain: int
ChanceSnow: int
Comments: string
Creator_ID: int
DayNightCycle: byte
Expansion_List: # Obsolete
- {}
Flags: dword
FogClipDist: float
Height: int
ID: int
IsNight: byte
LightingScheme: byte
LoadScreenID: word
ModListenCheck: int
ModSpotCheck: int
MoonAmbientColor: dword
MoonDiffuseColor: dword
MoonFogAmount: byte
MoonFogColor: dword
MoonShadows: byte
Name: locstring
NoRest: byte
OnEnter: resref
OnExit: resref
OnHeartbeat: resref
OnUserDefined: resref
PlayerVsPlayer: byte
ResRef: resref
ShadowOpacity: byte
SkyBox: byte
SunAmbientColor: dword
SunDiffuseColor: dword
SunFogAmount: byte
SunFogColor: dword
SunShadows: byte
Tag: string
Tile_List:
- $struct_id: 1
Tile_AnimLoop1: byte
Tile_AnimLoop2: byte
Tile_AnimLoop3: byte
Tile_Height: int
Tile_ID: int
Tile_MainLight1: byte
Tile_MainLight2: byte
Tile_Orientation: int
Tile_SrcLight1: byte
Tile_SrcLight2: byte
Tileset: resref
Version: dword
Width: int
WindPower: int