all:
AnimationState: byte
Appearance: dword
AutoRemoveKey: byte
BodyBag: byte
CloseLockDC: byte
Conversation: resref
CurrentHP: short
Description: locstring
DisarmDC: byte
Faction: dword
Fort: byte
HP: short
Hardness: byte
HasInventory: byte
Interruptable: byte
KeyName: string
KeyRequired: byte
LocName: locstring
Lockable: byte
Locked: byte
OnClick: resref
OnClosed: resref
OnDamaged: resref
OnDeath: resref
OnDisarm: resref
OnHeartbeat: resref
OnInvDisturbed: resref
OnLock: resref
OnMeleeAttacked: resref
OnOpen: resref
OnSpellCastAt: resref
OnTrapTriggered: resref
OnUnlock: resref
OnUsed: resref
OnUserDefined: resref
OpenLockDC: byte
Plot: byte
PortraitId: word
Ref: byte
Static: byte
Tag: string
TemplateResRef: resref
TrapDetectDC: byte
TrapDetectable: byte
TrapDisarmable: byte
TrapFlag: byte
TrapOneShot: byte
TrapType: byte
Type: byte
Useable: byte
VarTable: vartable.yml
Will: byte
blueprint:
Comment: string
ItemList:
- $struct_id: index
InventoryRes: resref
Repos_PosX: word
Repos_Posy: word
PaletteID: byte
instance:
Bearing: float
ItemList:
- $struct_id: index
uti.yml: instance
Repos_PosX: word
Repos_Posy: word
X: float
"Y": float
Z: float