nw::operator==

bool nw::operator==(const DiceRoll &lhs, const DiceRoll &rhs)
inline bool nw::operator==(const Null&, const Null&)
inline bool nw::operator==(const Resource &lhs, const Resource &rhs)
inline bool nw::operator==(const Resref &lhs, const Resref &rhs)

Warning

doxygenfunction: Unable to resolve function “operator==” with arguments (const Selector&, const Selector&) in doxygen xml output for project “rollNW” from directory: build/xml/. Potential matches:

- bool operator==(const Ability &rhs) const = default
- bool operator==(const Appearance &rhs) const = default
- bool operator==(const ArmorClass &rhs) const = default
- bool operator==(const AttackType &rhs) const = default
- bool operator==(const BaseItem &rhs) const = default
- bool operator==(const ByteArray &other) const
- bool operator==(const Class &rhs) const = default
- bool operator==(const CombatMode &rhs) const = default
- bool operator==(const Damage &rhs) const = default
- bool operator==(const DamageModType &rhs) const = default
- bool operator==(const DiceRoll &lhs, const DiceRoll &rhs)
- bool operator==(const Disease &rhs) const = default
- bool operator==(const EffectHandle&) const = default
- bool operator==(const EffectType &rhs) const = default
- bool operator==(const EventHandle &rhs) const
- bool operator==(const Feat &rhs) const = default
- bool operator==(const InternedString &rhs) const noexcept = default
- bool operator==(const ItemPropertyType &rhs) const = default
- bool operator==(const LocString &other) const
- bool operator==(const Location&) const = default
- bool operator==(const MasterFeat &rhs) const = default
- bool operator==(const MasterFeatEntry &lhs, const MasterFeatEntry &rhs)
- bool operator==(const MissChanceType &rhs) const = default
- bool operator==(const ModifierType &rhs) const = default
- bool operator==(const Null&, const Null&)
- bool operator==(const ObjectHandle&) const = default
- bool operator==(const Phenotype &rhs) const = default
- bool operator==(const PlaceableType &rhs) const = default
- bool operator==(const Poison &rhs) const = default
- bool operator==(const Race &rhs) const = default
- bool operator==(const ReqType &rhs) const = default
- bool operator==(const Resource &lhs, const Resource &rhs)
- bool operator==(const ResourceData &other) const = default
- bool operator==(const Resref &lhs, const Resref &rhs)
- bool operator==(const Save &rhs) const = default
- bool operator==(const SaveVersus &rhs) const = default
- bool operator==(const Situation &rhs) const = default
- bool operator==(const Skill &rhs) const = default
- bool operator==(const SourcePosition &rhs) const = default
- bool operator==(const SpecialAttack &rhs) const = default
- bool operator==(const Spell &rhs) const = default
- bool operator==(const SpellEntry&) const = default
- bool operator==(const SpellSchool &rhs) const = default
- bool operator==(const TrapType &rhs) const = default
- bool operator==(const Variant &rhs) const noexcept
- bool operator==(const Versus &rhs) const = default
- bool operator==(const VisualTransform&) const noexcept = default
- bool operator==(const VisualTransformValue&) const noexcept = default
- bool operator==(const WeaponModifier &lhs, const WeaponModifier &rhs)
- template<typename T, typename U> bool operator==(const Allocator<T> &a, const Allocator<U> &b) noexcept